Ouça isso,
continue.
"what if the movement and style known as cyberpunk was located in 1974? If fashions, trends, technology, and history were of that much-maligned and oft-parodied decade? If your street samurais, hackers, and dealers sashayed around the city in kaftans and stack-heeled boots? What if the technology was clunky to our eyes, what if there wasn't a pervasive mobile phone network, or a mysterious cyberspace?
Sunshine is a game where you take the role of characters in a 1974 that never was, where history and technology are ever so slightly different. These characters can be criminals, secret agents, mercenaries, or revolutionaries. They are connected by the fact that they have come to the fictional Fulcrum City to do a job.
Fulcrum City is a nexus of the Cold War. It's a port, a free city, and a hotbed of skulduggery, espionage, and crime. It exists wherever you want it to exist, as long as it is somewhere sunny. It could be in a South American banana republic, on the coast of a war-torn West African nation, an island in the Mediterranean, or in the steaming jungles of South East Asia.
Everything about the world is given through artefacts: posters, advertisements transcripts, articles, memos, or mentions in examples. As you learn to play the game, you also learn about the world.
In the end, this game exists because I thought it would be fun. And, just maybe, it might be fun for other people as well.
Cheers
Malcolm
Sou só eu, ou esse conceito é absolutamente foda ?





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