Pathfinder: educate me

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Re: Pathfinder: educate me

Mensagempor Lord_Metatron em 08 Jan 2011, 16:09

ProxAlestorm escreveu:Apesar dessa linha de raciocínio, que não descordo, pelo menos agora, os combat. vão poder ser um pouquinho mais úteis quando um mago usar um Grito da Banshee por exemplo, e não matar aquela galera de npc de uma vez hehe.


Ou não vão, eles mesmos, serem deitados pela primeira magia do necromante do mal da torre das sobras da terra negra.
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Re: Pathfinder: educate me

Mensagempor ProxAlestorm em 10 Jan 2011, 09:25

Segue uma dúvida meus caros:
No PRD consta a seguinte informação sobre opções de raça avançadas:
Favored Class Options
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, half-orcs have the option of choosing from a number of other bonuses, depending upon their favored class.

The following options are available to all half-orcs who have the listed favored class.

Alchemist: Add +1/2 to bomb damage.

Barbarian: Add 1 to the half-orc's total number of rage rounds per day.

Fighter: Add +2 on rolls to stabilize when dying.

Inquisitor: Add +1/2 on Intimidate checks and Knowledge checks to identify creatures.

Ranger: Add +1 hit point to the ranger's animal companion. If the half-orc ever replaces his animal companion, the new animal companion gains these bonus hit points.

Sorcerer: Add +1/2 to fire spell damage.

Witch: Add 1 skill rank to the witch's familiar. If the half-orc ever replaces her familiar, the new familiar gains these bonus skill ranks.

Decidi fazer um half-orc sorcerer :haha: e nesse campo onde informa que vc adiciona +1/2 de dano nas magias de fogo, vc deve adicionar em todos os níveis que ganhar como feiticeiro e apenas uma vez? Por que em caso de adicionar em todos os níveis no lv 6 por exemplo, o dano já seria x3. E neste caso esse dano seria adicionado apenas após a rolagem dos dados? Alguém poderia me ajudar?
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Re: Pathfinder: educate me

Mensagempor Madrüga em 10 Jan 2011, 09:33

Isso aí não é "metade do nível"? Tipo, no nível 2, você adiciona +1 ao dano?

Livro escreveu:Racial Favored classes

The final section for each racial discussion describes
alternative benef its for members of that race taking certain
classes as a favored class. The normal benef it of having a
favored class is simple and effective: your character gains
one extra hit point or one extra skill rank each time she
gains a level in that class (or in either of two classes, if she
is a half-elf ). The alternate favored class abilities listed
here may not have as broad an appeal as the standard
choices. They are designed to ref lect f lavorful options
that might be less useful in general but prove handy in
the right situations or for a character with the right focus.
Most of them play off racial archetypes, like a half-orc’s
toughness and proclivity for breaking things or elven
grace and finesse.

In most cases, these benefits are gained on a level-by-
level basis—your character gains the specif ied incremental
benef it each time she gains a level. Unless otherwise
noted, these benefits always stack with themselves. For
example, a human with paladin as a favored class may
choose to gain 1 point of energy resistance each time she
gains a level; choosing this benefit twice increases this
resistance bonus to 2 per level, 10 times raises it to 10 per
level, and so on.

In some cases this benef it may eventually hit a fixed
numerical limit, after which selecting that favored class
benef it has no effect. Of course, you can still select the
bonus hit point or skill rank as your favored class benef it,
so there is always a reward for sticking with a favored class.
Finally, some of these alternate favored class benef its
only add +1/2, +1/3, +1/4, or +1/6 to a roll (rather than +1)
each time the benef it is selected; when applying this result
to the die roll, round down (minimum 0). For example, a
dwarf with rogue as his favored class adds +1/2 to his trap
sense ability regarding stone traps each time he selects the
alternate rogue favored class benef it; though this means
the net effect is +0 after selecting it once (because +1/2
rounds down to +0), after 20 levels this benef it gives the
dwarf a +10 bonus to his trap sense (in addition to the base
value from being a 20th-level rogue).

As in the previous section, what is presented here is a
set of alternative benef its that characters of each race may
choose instead of the normal benef its for their favored
class. Thus, rather than taking an extra hit point or an
extra skill rank, players may choose for their characters
to gain the benef it listed here. This is not a permanent
or irrevocable choice; just as characters could alternate
between taking skill ranks and hit points when they gain
levels in their favored class, these benef its provide a third
option, and characters may freely alternate between them.
As with any alternate or optional rule, consult with your
GM to determine whether exchanging normal favored
class benef its for those in this chapter will be allowed.
Cigano, a palavra é FLUFF. FLUFF. Repita comigo. FLUFF

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Re: Pathfinder: educate me

Mensagempor ProxAlestorm em 10 Jan 2011, 10:20

Madrüga escreveu:Isso aí não é "metade do nível"? Tipo, no nível 2, você adiciona +1 ao dano?

Livro escreveu:Racial Favored classes

The final section for each racial discussion describes
alternative benef its for members of that race taking certain
classes as a favored class. The normal benef it of having a
favored class is simple and effective: your character gains
one extra hit point or one extra skill rank each time she
gains a level in that class (or in either of two classes, if she
is a half-elf ). The alternate favored class abilities listed
here may not have as broad an appeal as the standard
choices. They are designed to ref lect f lavorful options
that might be less useful in general but prove handy in
the right situations or for a character with the right focus.
Most of them play off racial archetypes, like a half-orc’s
toughness and proclivity for breaking things or elven
grace and finesse.

In most cases, these benefits are gained on a level-by-
level basis—your character gains the specif ied incremental
benef it each time she gains a level. Unless otherwise
noted, these benefits always stack with themselves. For
example, a human with paladin as a favored class may
choose to gain 1 point of energy resistance each time she
gains a level; choosing this benefit twice increases this
resistance bonus to 2 per level, 10 times raises it to 10 per
level, and so on.

In some cases this benef it may eventually hit a fixed
numerical limit, after which selecting that favored class
benef it has no effect. Of course, you can still select the
bonus hit point or skill rank as your favored class benef it,
so there is always a reward for sticking with a favored class.
Finally, some of these alternate favored class benef its
only add +1/2, +1/3, +1/4, or +1/6 to a roll (rather than +1)
each time the benef it is selected; when applying this result
to the die roll, round down (minimum 0). For example, a
dwarf with rogue as his favored class adds +1/2 to his trap
sense ability regarding stone traps each time he selects the
alternate rogue favored class benef it; though this means
the net effect is +0 after selecting it once (because +1/2
rounds down to +0), after 20 levels this benef it gives the
dwarf a +10 bonus to his trap sense (in addition to the base
value from being a 20th-level rogue).

As in the previous section, what is presented here is a
set of alternative benef its that characters of each race may
choose instead of the normal benef its for their favored
class. Thus, rather than taking an extra hit point or an
extra skill rank, players may choose for their characters
to gain the benef it listed here. This is not a permanent
or irrevocable choice; just as characters could alternate
between taking skill ranks and hit points when they gain
levels in their favored class, these benef its provide a third
option, and characters may freely alternate between them.
As with any alternate or optional rule, consult with your
GM to determine whether exchanging normal favored
class benef its for those in this chapter will be allowed.

Seria a adiçãoo de metade do roll, arrendondado pra baixo pelo que deu pra entender, mas de qualquer forma tá meio confusa essa parte. :what:
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Re: Pathfinder: educate me

Mensagempor Leisses em 10 Jan 2011, 10:41

"Alex", isso ae é "mais meio". Logo a cada nível que você usar seu ponto de classe favorecida nessa habilidade você recebe mais meio ponto de dano nas suas magias, que seria 1 ponto a cada 2 níveis.

Para ficar mais claro leia como se fosse 1 ao invés de 1/2.

Sorcerer: Add +1 to fire spell damage.
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Re: Pathfinder: educate me

Mensagempor Metal Sonic em 10 Jan 2011, 11:10

Resumindo: É INÚTIL esse bônus. Pegue +1 de HP pra você meso e seja feliz. =p
Think of it like a movie. The Torah is the first one, and the New Testament is the sequel. The Qu'ran comes out, and it retcons the last one like it never happened. There's still Jesus, but he's not the main character anymore, and the messiah hasn't shown up yet.

Jews like the first movie but ignored the sequels, Christians think you need to watch the first two, but the third movie doesn't count, Moslems think the third one was the best, and Mormons liked the second one so much they startred writing fanfiction that doesn't fit with ANY of the series canon.
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Re: Pathfinder: educate me

Mensagempor Leisses em 10 Jan 2011, 11:20

metalsonic escreveu:Resumindo: É INÚTIL esse bônus. Pegue +1 de HP pra você meso e seja feliz. =p

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Re: Pathfinder: educate me

Mensagempor Elven Paladin em 10 Jan 2011, 11:37

Resumindo: É INÚTIL esse bônus. Pegue +1 de HP pra você meso e seja feliz.


Que nada, nunca subestime o uso de bônus estáticos. Essa habilidade combina muito bem com a linhagem dracônica de feitiçaria para aumentar o dano causado por magias de fogo - além de tornar Empower Spell um talento ainda melhor.

E 1 HP? Pontos de Perícia valem mais.
"Eu não sou católica, mas considero os princípios cristãos - que tem suas raízes no pensamento grego e que, no transcorrer dos séculos, alimentaram todas as nossas civilizações européias - como algo que uma pessoa não pode renunciar sem se aviltar" Simone Weil

When you decide to grant power to government, start by thinking "What powers would I allow the government to have over me if I knew that my worst enemy in the world was going to be in charge of this government?" - Hastings & Rosenberg.
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Re: Pathfinder: educate me

Mensagempor Metal Sonic em 10 Jan 2011, 13:14

Pô, no 20º vão ser +10 de dano. Isso é horrível.

E Perícias? Longe de um Conjurador passar problema com Perícias.
Think of it like a movie. The Torah is the first one, and the New Testament is the sequel. The Qu'ran comes out, and it retcons the last one like it never happened. There's still Jesus, but he's not the main character anymore, and the messiah hasn't shown up yet.

Jews like the first movie but ignored the sequels, Christians think you need to watch the first two, but the third movie doesn't count, Moslems think the third one was the best, and Mormons liked the second one so much they startred writing fanfiction that doesn't fit with ANY of the series canon.
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Re: Pathfinder: educate me

Mensagempor Elven Paladin em 10 Jan 2011, 13:42

Pô, no 20º vão ser +10 de dano. Isso é horrível.


Não quando se está brincando com um Blaster - que já é naturalmente uma opção ruim de conjurador. Dano extra significa menos magias a serem utilizadas e menos irritação com monstros resistentes a fogo (um número bem grande deles). PVs extras podem ser obtidos por diversas fontes, enquando dano estático para magias são bem mais incomuns.

E Perícias? Longe de um Conjurador passar problema com Perícias.


Isso é válido para Magos, que tem Inteligência como cast-stat e a opção de aprender magias para toda e qualquer situação. Feiticeiros tem que tirar leite de pedra, já que não tem essas vantagens na manga.
"Eu não sou católica, mas considero os princípios cristãos - que tem suas raízes no pensamento grego e que, no transcorrer dos séculos, alimentaram todas as nossas civilizações européias - como algo que uma pessoa não pode renunciar sem se aviltar" Simone Weil

When you decide to grant power to government, start by thinking "What powers would I allow the government to have over me if I knew that my worst enemy in the world was going to be in charge of this government?" - Hastings & Rosenberg.
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Re: Pathfinder: educate me

Mensagempor Metal Sonic em 10 Jan 2011, 14:16

Por isso Feiticeiros Sucks. :haha:

:jester:

E sei lá, ainda acho melhor ou HP, ou Perícias mesmo. Se bem que eu sempre colocava só Knowledge (Arcane), Spellcraft, Notice e Use Magic Device... :laugh:
Think of it like a movie. The Torah is the first one, and the New Testament is the sequel. The Qu'ran comes out, and it retcons the last one like it never happened. There's still Jesus, but he's not the main character anymore, and the messiah hasn't shown up yet.

Jews like the first movie but ignored the sequels, Christians think you need to watch the first two, but the third movie doesn't count, Moslems think the third one was the best, and Mormons liked the second one so much they startred writing fanfiction that doesn't fit with ANY of the series canon.
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Re: Pathfinder: educate me

Mensagempor ProxAlestorm em 10 Jan 2011, 15:37

metalsonic escreveu:Por isso Feiticeiros Sucks. :haha:

:jester:

E sei lá, ainda acho melhor ou HP, ou Perícias mesmo. Se bem que eu sempre colocava só Knowledge (Arcane), Spellcraft, Notice e Use Magic Device... :laugh:

Que isso, o meu tem intimidate e bluff. :laugh: Mas provavelmente mudar a estrutura de classe e lançar 1 ponto em perícia por nível mesmo. ^_^
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Re: Pathfinder: educate me

Mensagempor Metal Sonic em 27 Jan 2011, 14:12

OH SHIT.

Paizo escreveu:Ultimate Combat Playtest Away!
Monday, January 24, 2011

Surprise! It's playtest time again.

Today we are unleashing the playtest for Ultimate Combat, a new sourcebook for the Pathfinder Roleplaying Game, due to be released later this year.

In this playtest you'll get a first shot at playing the gunslinger, ninja, and samurai alternative classes.

Each alternative class gives you 20 full levels of blazing barrels, silent death, or relentless resolve, depending on the class. You can find these classes as a free PDF. Once you have downloaded the classes and used them in your game, wander over to the messageboards, where you'll find places to discuss the classes and post your playtest results. We look forward to hearing what you have to say about these three new classes.

This playtest lasts three weeks, until Monday February 14th.

Tune in next week for Part 3 of the Intelligent Magic Item design blog. We figured you wouldn't mind the delay if you got three new classes to chew on.

Stephen Radney-MacFarland
Pathfinder RPG Designer


E eu já reclamava das classes extras do APG... Porra, pra que TANTA Classe Básica?
Think of it like a movie. The Torah is the first one, and the New Testament is the sequel. The Qu'ran comes out, and it retcons the last one like it never happened. There's still Jesus, but he's not the main character anymore, and the messiah hasn't shown up yet.

Jews like the first movie but ignored the sequels, Christians think you need to watch the first two, but the third movie doesn't count, Moslems think the third one was the best, and Mormons liked the second one so much they startred writing fanfiction that doesn't fit with ANY of the series canon.
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Re: Pathfinder: educate me

Mensagempor Elven Paladin em 27 Jan 2011, 15:00

E eu já reclamava das classes extras do APG... Porra, pra que TANTA Classe Básica?


Você ao menos leu o Playtest do Ultimate Combat?

Gunslinger, Samurai e Ninja não são classes básicas, são alternate classes. Elas são construídas em cima do chassi de outras classes (O Gunslinger usa o Guerreiro como base, o Samurai usa o Cavalier como base e o Ninja usa o Ladino) e ganham algumas habilidades diferentes das mesmas. Não muito diferente das "alternate class features" do Advanced Player's Guide.
"Eu não sou católica, mas considero os princípios cristãos - que tem suas raízes no pensamento grego e que, no transcorrer dos séculos, alimentaram todas as nossas civilizações européias - como algo que uma pessoa não pode renunciar sem se aviltar" Simone Weil

When you decide to grant power to government, start by thinking "What powers would I allow the government to have over me if I knew that my worst enemy in the world was going to be in charge of this government?" - Hastings & Rosenberg.
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Re: Pathfinder: educate me

Mensagempor Metal Sonic em 27 Jan 2011, 15:07

Elven Paladin escreveu:
E eu já reclamava das classes extras do APG... Porra, pra que TANTA Classe Básica?


Você ao menos leu o Playtest do Ultimate Combat?


Li agora. E me pergunto porque não manter o mesmo formato. Enfim, achei o Gunslinger fraco demais, o Ninja interessante e não li o Samurai. Talvez a única coisa que redima o Gunslinger seja dar 5d10 de dano em um Crítico de Mosquete com Vital Strike. Mas o lance da falha crítica parece um pouco severa demais, 10% de ferrar a sua arma por Tiro me parece muito.
Think of it like a movie. The Torah is the first one, and the New Testament is the sequel. The Qu'ran comes out, and it retcons the last one like it never happened. There's still Jesus, but he's not the main character anymore, and the messiah hasn't shown up yet.

Jews like the first movie but ignored the sequels, Christians think you need to watch the first two, but the third movie doesn't count, Moslems think the third one was the best, and Mormons liked the second one so much they startred writing fanfiction that doesn't fit with ANY of the series canon.
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